LuxRender versions

LuxRender is a physically based and unbiased rendering engine
1.6
Jul 30, 2016
Review
1.5
Jul 1, 2015
Review
1.4
Oct 15, 2014
Review
1.3
Nov 18, 2013
1.2
Mar 1, 2013
Review
1.1
Oct 10, 2012
0.8
Jun 8, 2011
Review
0.7
Jul 17, 2010
Editorial review
rating
0.6
Oct 15, 2009

What's new

v1.6 [Mar 24, 2016]
Optimized Sobol sampler
Adaptive radiance clamping
Improved convergence test for BIASPATH
Ability to see the active tiles
Fix for heterogeneous volumes
Dynamic editing of the film pipeline
Add scaling to the radiance groups
Improved spectrum to RGB conversions for textures using spectra (blackbody, fresnel, lamp, ...)
Fast pixel filtering for PATHCPU and OpenCL modes
Fix filtering radius in BIASPATH
Fix a bug when deleting an object emitting light
Fix OpenCL compilation of RT modes
Fix for the glossy materials
New luxcoreconsole and luxcoreui interfaces
Build system fixes and improvements
New bilerp texture.

v1.5 [Jul 1, 2015]
- microkernel architecture for significantly faster rendering,
- biased path tracing engine (including tiled rendering, radiance clamping and many more),
- adaptive rendering,
- Intel Embree-based accelerator,
- Laser light source type
- arbitrary clipping planes,
- pointiness option for materials,
- volume priority system,
- hair strand primitives,
- up to 16 times faster exporting for meshes
- new 3Ds max plugin,
- volumetric emission system.

v1.4 [Oct 15, 2014]
- add --save-png option to luxmerger
- fix instances material assignment with LuxCore rendering
- various fixes for OSX

v0.8 [Jun 8, 2011]
New GUI options to save render on demand
New glossytranslucent material, initially developed for better leaves rendering

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